Myriam Bloom
UI/UX Art and Design | 2D Art | Illustration
Creating whimsical, playful, and stylized 2D art that build the world, tone, and story of games since 2009. Myriam believes that art is integral to shaping not only the visual world of a game, but also story it wants to tell. Myriam has contributed 2D art, concepts, and UI art and designs to 15+ shipped titles.
Available for full time, part time, and contract work.
Concept & 2D Art Portfolio
Moshi Monsters - Level Start and End Illustrations (Vector)
Vector Illustrations created for Moshi Monsters: Moshling Theme Park for the Nintendo DS. Each pair of illustrations shows the Intro and Outro illustrations for before and after each level is completed.
Illustrations were created in foreground-middleground-background layers for ease in animating.
Delver's Drop Floor Tiles
Floor tiles created for Delver's Drop, a physics-based randomized dungeon game by Pixelscopic LLC. Levels are randomly generated, so all floor tiles needed to be seamlessly tileable by the game instead of placed by an artist.
I had a lot of fun working on this and painting these tiles. I'm particularly proud of the Wood Plank Debris.
Concepts and Sketches provided by Art Director Ryan Baker.
Concept Art - Hallow Realm
Concepts and Illustrations created for Mass VR's Horror VR title Hallow Realm.
Concept Art - Heroes of Magic VR (Unreleased)
Concepts and Illustrations created for Mass VR's Cancelled Project Heroes of Magic VR.
Brave Squad Enemy Art
Art assets created for un-released Brave Squad title for Bloxels, developed by Pixelscopic LLC.
I was provided with concepts, sketches, and the rules for the style and created color-limited art assets to be used and animated in-game. Assets were created in separate layers to assist in animation.
Available for full time, freelance, and contract work.